A downloadable game
Created for MakeAThing jam September 2017 using keywords: Prolong, Staccato and Mass. Stay within a safe zone before each rounds end or be eliminated, but beware as safezones have a player limit. Dash to knock opponents back and fight for control of the safezones.
'Prolong' led us down the path of survival based mechanics and to use musical chairs as a model. 'Staccato' influenced the way we wanted to pace the game's short rounds and 'mass' was worked into the physics based movement and collision.
Currently requires xbox 360 controllers to play.
Ashley Stevens - Game Design
Luke Wilmot - Programming
Tylah Kapa - Programming